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LIVE MATCH REPORT OCT 2026

Rugby Reads

A phone-first, first-person rugby decision trainer: read the cue, make the call, watch the play run out.

Rugby Reads title card over a first-person view of a rugby pitch, with Read Defender B and To Ruck or Not to Ruck buttons

The read

Most reaction-style sports tools test speed without teaching why a choice is right. I wanted a project that turns rugby reads into visible cues a player can actually learn from.

Game plan

  • Two short games built around one read each: Read Defender B (he turns out, pass B; he turns in, pass C) and To Ruck or Not to Ruck (count the defenders over the ball, then call counter ruck, poach or recycle).
  • A five-level ladder that takes time and visibility away as a player improves, with a one-line coaching cue after every rep.
  • Arcade mode and a season leaderboard, with every score recalculated on the server rather than trusted from the phone.
  • Swipe controls, a picture-in-picture view of the support runners, and slow-motion replay so the outcome of each call is visible.
  • Claude and Codex worked as a two-agent team: one building, the other reviewing, with George setting direction and making the calls.

First half, second half

March 2026 trainer: a still image of a defender seen from the ball carrier's point of view
March 2026: still images and a keypad, one read at a time.
October 2026 Rugby Reads: live 3D players, labelled A and B, with the ball in the foreground
October 2026: live 3D on your phone, two games, a leaderboard.

Final score

Live and free to play, with no login; designed for phones. Built for the Detroit Tradesmen and open to anyone learning to read a defence.

  • Live at rugby-reads.vercel.app since October 7, 2026.
  • 309 automated tests passing at the live version, with typecheck and production build passing.
  • Replaces the March 2026 Rugby POV Decision Trainer, which used still images and a keypad.
  • Next: a real-phone check of the newest version and feedback from teammates.

What it is

Rugby Reads puts the player in the ball carrier’s shoes. Each rep shows the defence, asks for one decision, then plays the move out so the player sees what their call did. Sessions are designed to take two or three minutes, and need no account.

Why it changed so fast

The first version, in March 2026, was a trainer built on still first-person images. The October rebuild as a live 3D game makes the read itself visible: the defender turns, the support runners run, and the replay shows the result.

Where it stands

It is a live prototype. The next steps are a check on a real phone of the newest version and feedback from teammates at the Detroit Tradesmen.

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